Ashes to Ashes, Dust to Dust – The World Spins On Toward Final Destruction.
100 YEARS AFTER WWIII – what was left of America was swarming with mutants, killers and savages bent on plunging the world into eternal darkness.
THE FAMILY – Isolated survivors of the holocaust, they were the last, best hope for the future of mankind.
THE ALPHA TRIAD – Blade, Hickock and Geronimo were the fighting arm of the Family – hard men, skilled in stay..
THE TIME: 100 years after the nuclear holocaust.
THE PLACE: Elvis' ‘Graceland.’
THE FAMILY: Isolated survivors of World War III, they huddled together for safety, surrounded by savage barbarians and bizarre, deadly mutants.
The Warriors must stop the tyrant who inhabits Elvis Presley's ‘Graceland’ one hundred years after World War III.
to hear a sample of..
100 YEARS AFTER WORLD WAR III – America was a nuked-out wasteland, a gutted remnant of a once-glorious country where only the very strong – and the evil – survived.
THE WARRIORS – Possessed of incomparable strength and skill, they were a fighting unit determined to keep civilization alive in a dead land.
MIAMI RUN – Before the war, Miami was a hotbed of illegal activity, a crowded metropolis teeming with low-life pushers and half-dead jun..
The time of the conjunction draws near. Azriel and the Order of the Ankh are ready to perform the ritual that will reunite the two shattered worlds to one, but no one could have predicted the end result. The new reunited world poses its own challenges as Azriel takes on the rule of Aralia. The new king, with Camille as his queen, must prevent a hidden evil from corrupting his people. Azriel and Camille must face a peril that could forever change them, but Abeline also has her..
Bakalor, the demon of the Underworld, plans to resurface and rule the world. Nearing the final stages, he deceives land-dwelling leaders into waging war upon each other, making it easy for his victory.
Ergrauth, the demon lord of the Del'Unday, leads his army of Altered Creatures to the final battle in order to seize the world before Bakalor claims it for himself.
Learning of the pending war plans, Thorik attempts to prevent the demons from succeeding, while searchi..
The Dovenar Kingdom's ancient walls still stand firm after 650 years against the attacks by the Altered Creatures. However, a civil war has left the kingdom without leadership.
Now the provinces are struggling to fend for themselves against local dangers, while Ambrosius reaches out to all species in order to unify them against a much greater growing threat. Gathering leaders from across the lands into a hidden location for a secret Grand Council meeting to determine a..
A dark power is at work, intent on gaining complete control of the CradleLand, the birthplace of the still-young world. All that stands in the Power's way is one troublesome line of humans: descendants of Seth. They are of the only remaining clan clinging to an all-but-dead faith. And yet it's from that faith that a prophecy threatens all plans of world dominion: A promise, spoken from the heart of Eden, warning of a human son yet to come. A man who would strike back ..
NOTE: THIS IS THE ALTERED CREATURES EPIC FANTASY ADVENTURES PREQUEL
A traveler arrives in Farbank with information leading to ancient runestones that are said to have great mystic powers. Mesmerized with intrigue, Thorik and his parents venture out to find the treasure which will end up costing several lives to acquire.
Read by Jerry Sciarrio
Approx. 1.1 hrs
To save humanity from being consigned to oblivion and to prevent war between elves and men, Eltanin, the first and greatest wizard there ever was, performed a terrible ritual that shattered the one world into two. For 20,000 years the two dimensions, unknown to each other, existed side by side. Aralia, home to the elfin race known as the Ferrishyn, and Earth, home to humanity are both weakening. On Aralia, Magick is fading and will extinguish unless the two worlds are reunite..
Out in the Pacific Ocean exists an island that is under the Spell of Concealment. On this peaceful island lives birds, animals and a population of Fairies capable of magic and wizardry. Because of the Spell, the island is unseen by humans. The Spell is maintained by the Sealing Stone sent from heaven to keep the island safe and stable, with gentle weather. When a pilot discovers the island he finds the Sealing Stone and takes it back to the mainland. Glimmerwing a young femal..
A land beset by magic. In the High Ages, all lands were one until sorcery and hatred ripped them apart. Athgar, last bastion of that fallen civilization, has been brought to the edge of destruction, drained of men and hope in a terrible war caused by a wizard's hunger for vengeance.
A young and untried king. In his first tumultuous year of a kingship he never wanted, young Herric must prove his right to hold the High Seat of Athgar. With his foreign bride,..
Garion has slain the evil God Torak and been crowned King of Riva. The Prophecy has been fulfilled--or so it seems. While the strange child Errand was growing up in the Vale of Aldur with Polgara and Durnick, showing only occasional flashes of inexplicable knowledge and power, Garion is learning to rule and be a husband to his fiery little Queen. Suddenly, eleven years later the voice of Prophecy cried out a warning. Beware Zandramas...
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Vanquished from his home lands, Santorray has become an enemy to the Kingdom as well as those who strive to overthrow the current leaders. Santorray retreats to the dark Mythical Forests with hopes of finding some salvation. Unfortunately, the local magical residents of the dark forest see him as a threat to their lands. He finds himself trapped between the locals who wish to feast upon him and the Southwind army who wish to enslave him.
Ichor Well is the third adventure in the Free-Wrench Series of Steampunk novels.
Ever since Nita Graus left her homeland and joined the crew of the Wind Breaker, the reputation of the airship and its crew has been growing. The destruction of the mighty dreadnought, the escape from the legendary Skykeep, and the inexplicable ability to remain hidden from the ever-watchful eye of the Fug Folk have combined to make her and her fellow crew the stuff of legend.
Great Battles for Boys takes kids to the front lines of iconic battles. In this volume of the popular history series, find out which strategies, weapons, and military leaders won – or lost – these famous American fights. And none of it's boring. More Americans died in the Civil War than all other US wars combined – about 600,000 soldiers. And yet, many people still don't understand the history behind this four-year conflict that tore apart the United States. In this installment of the best-selling history series, young listeners move chronologically through 20 Civil War battles, beginning with the first shots fired at Fort Sumter to the final days at Appomattox. Some of the battles covered include: Fort Henry and Donelson: North and South fight to control Kentucky's crucial waterways, The Ironclads: Two navies battling hull-to-hull on the Virginia coast, Antietam: More than 22,000 casualties – and yet, neither side won, Chancellorsville: Robert E. Lee's greatest victory, Gettysburg: the war's costliest battle – more than 40,000 deaths – provoked Lincoln to issue the Emancipation Proclamation, Vicksburg: How Grant starved and bombed a southern city into surrender, Second Battle of Sabine Pass: A little-known Texas fight with a surprising victory, and Petersburg: How the Union literally blew a hole in the South. Don't miss this exciting history from the popular series earning rave reviews from parents, teachers and librarians. Teach the past and change the future. If your child likes action-packed accounts, authentic details, and short but exciting chapters, then they'll love this audiobook. And they'll never hear history as boring again!
Great Battles for Boys takes kids to the front lines of iconic battles. In this volume of the popular history series, find out which strategies, weapons, and military leaders won – or lost – these famous American fights. And none of it's boring. In this installment, boys travel to the ancient world, following such famous figures as Alexander the Great & Hannibal, learning about the military battles that changed history. Beginning in Ancient Greece, the battles storm across the known world and into the Middle Ages, ending with the Spanish Armada's attempted invasion of England. Other historic battles include: Thermopylae: The 300 Spartans take their last stand against the invading Persians, Cannae: Hannibal beats the mighty Roman Army with a military maneuver still used today, Hastings: The Normans invade England, & Stirling Bridge: William “Braveheart” Wallace fights the British crown for Scottish Independence. And many more! Don't miss this bestselling series that shows kids the face of courage and valor. If your child likes action-packed accounts, authentic details, and short but exciting chapters, then they'll love this audiobook. And they'll never hear history as boring again!
A man hiding from his past. A detective hunting for a murderer. This is no time to bake a pie. Today is Owen Hunter’s first day in the coastal city of Costa Buena, California. He’s the new owner of Rockafellers, a vintage record store struggling to find customers. Much of that is due to Headbangers, a competitor with a better product mix and an aggressive owner. There is also a local do-gooder group who wants Owen to fall in line with their vision for a kinder, gentler Costa Buena. None of that worries Owen, though, because he is determined to be the number one used-music store on the boardwalk—even if that means stepping on a few toes. But when a murder occurs shortly after his arrival, he’s identified as prime suspect number one. Owen Hunter must clear his name fast because he can’t afford to have a bunch of nosy cops poking around. For Owen is a man with a secret that he must protect at all costs. The U.S. government has invested a lot to keep him safe, but his enemies will stop at nothing to find him. Do prosperity and happiness await Owen in this coastal community?
Retta Barre has faced a dizzying prairie storm, a stubborn buffalo, and a murderous Indian twice. But that's nothing compared to what happens when her family is left alone in the middle of the prairie. One life-threatening danger after another and Retta's in the middle of them all. Some might think she's just a plain looking 12-year-old from Ohio. With her buckskin dress, moccasins, and sun-tanned face, others see an Indian girl. And some of her friends consider her a heroine. But after Retta encounters horse thieves, prairie pirates, and an army troop, she'll definitely be the undisputed Princess of the Prairie.